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Link Banana

A Vaguely Intelligent Linkblog
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Reviewing Grand Theft Auto 4 #

April 29th, 2008 | In Worth Knowing 

I feel it would be a mistake not to mention this snippet from Chris Baker’s excellent psuedo-review of GTA IV. I wonder if it will give any anti-video game crusaders pause. He seems to doubt it will.

The game’s improved characterizations give far greater weight to the act of killing. Grand Theft Auto was never the most violent game going. In the sci-fi shooter Gears of War, you can chain saw enemy aliens until fountains of blood seem to splatter onto the inside of your monitor. But since the game’s world is firmly entrenched in the clichés of 1980s blockbusters like Aliens, you feel some distance from it all. There’s no such distance in GTA IV, where the physics of death feel shockingly real—bodies can’t be blown apart or torn to pieces, but they react convincingly to explosions and severe impacts. Each death is a decision. At one pivotal moment, Bellic has to choose between killing two people—one a total jerk who could help advance his career, and one a good friend who can’t do much for him. There’s no right or wrong decision here—well, actually, there are two wrong decisions—and players will struggle to make the choice. No cheat code or online FAQ can help you here.

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Tags: chris baker, grand theft auto, reviews, slate, video games

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