War is Halo #

July 24th, 2008 | In Worth Considering 

William Saletan sees the impersonality of killing with aerial drones — now made more videogame-like by Raytheon — as a bad thing:

Is the “synthetic environment” real? That depends on which end of the missile you’re looking at. In the targeted car, it’s as real as death. But from the console, it looks more like virtual reality. If the drone goes down, you’re not in it. The environment you actually inhabit is pretty nice. To enhance “operator comfort,” Raytheon offers “ergonomic, memory seating,” “ergonomically-correct displays,” and “adjustable hand and foot positions.” According to the Associated Press, “The leather chair is adaptable to individual users, who can also control a heating and cooling duct above their head at the touch of a switch.”

If you’ve seen combat in the flesh, you know what the fireball on the screen means to the people in the car. But to a teenager raised on Doom and Halo, it looks like just another score. He can’t feel or smell the explosion. He isn’t even there. The eeriest thing in the demo video is the total silence that accompanies the car’s destruction. The only sound that follows is the pilot’s triumphant verdict: “Excellent job.” It’s like something you’d read on the screen after getting a high score at an arcade.

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